23 September 2023

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Managed to get some stuff done today:

* Made the princess' idle animation less wonky
* Made a proper death animation for the princess
* Added a toggle and working selection for player helmet
* Created and added UI to indicate player and princess health
* Created clickable button to bring the pause menu during gameplay


<- the UI. Nothing currently animated, but it does its job. The princess' health gets semi transparent if she's not on the screen

A number of weird flicker glitches are happening on the player animations. If you left-right too fast while with the helmet, you can pause the game and see the helmet on one side and the head on the other, as well as the torso facing one direction and the arms the other. No fucking clue on the cause yet. Case in point below:

Despite the pause menu, it's visible that an arm and the helmet aren't aligned


Another weird bug is causing a function that only happens when the princess gets out of the screen to fire repeatedly while she's flickering from invulnerability after being hit. Had to make a check for the "is_invul" variable to make it stop, but seriously, some stuff is just beyond weird

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