papel: (Default)
I uploaded Release7 today to great self fanfarre, only to realize 2 minutes afterward that the game was buggy. Worse, the bugs only showed up in the release/exported game. I spent the next hour or so endlessly cursing the engine for causing shit out of fucking nowhere and trying to understand what the fuck was going on. There was only one case that it was my fault, as the "Next stage" button was indeed improperly set up, and thus finishing a stage would just crash the game. Everything else wasn't me.

As I explained on my post on itch:
This is possibly the weirdest bug I've had the displeasure to meet while messing with Godot. Once I exported the game, SEVERAL signal connected functions were throwing errors, complaining that they expected zero arguments (correct) but 1 was passed. This wasn't an isolated incident, I had to manually add a _dum:int=0 argument to 10 signal functions so they would work again, 3 of them were simple _on_timer_timeout functions and another 3 were _on_screen_entered. Even right-clicking to Edit the connected signals showed that the argument list was empty, so how the fuck did that "1 passed" argument show up only in the exported game? Another two cases were on signals that expected arguments, then the error complained that 1 arg was expected, but 2 were passed.

This makes no sense because none of those errors were happening while playing via the editor, they only happened with the exported/released game.

Some considerations: I started this project all the way back with Godot 3.5. The previous release of this game was with 4.2, if memory serves. There is a possibility that something changed between these versions in how signals should be treated.


I am currently unable to replicate this problem with a dummy project, so I have no idea what the hell actually happened. One of the biggest headscratchers for me is that it wasn't every signal-connected function that got fucked.
papel: (Default)
https://parallelpapel.itch.io/bravesirknight/devlog/764274/release-5-is-out-stage-redesigns-no-new-adult-content

Some much needed level redesign was done for R5. I was initially torn between releasing it or holding it back until I could add more adult content. In the end, I opted to release it, as getting feedback on the level design would be useful.

My to-do list right now:
* New shield enemy, that is invincible from the front - possibly bear or cow
* New ranged enemy that throws a chakram or something that flies in a C curve - possibly feline
* Make a decent main menu screen
* Make proper graphics for the control scheme on the main menu
* Make better looking tilesets (note to self, tiles have to be 50x50 in size)
* Make better looking level backgrounds
* Find one new music to use for stage 3
papel: (Default)
Forgot to post here that Release 4 is available for download and browser play from itch.io. There's also an APK for Android devices!

The first upload had a visual bug that I completely missed, so I fixed that and reuploaded as R4a. Thus far, no other bugs have been pointed out, which makes me happy! On the other hand, a number of QoL have been asked for, mainly on F95, which is very understandable, though I may not put the effort into all of them, as I want to finish the game, not keep it around as a forever project. There's a lot I learned with it, so, once I move on, I can do something better.
papel: (Default)
https://parallelpapel.itch.io/bravesirknight

Release 2 is now available for browser play and download (windows and linux)!

Besides what I did in my 2 previous posts, I added some scale details to the kobolds' sex animations, as well as an option to choose between anal/vaginal penetrations

Now it's time to figure out what to work on for the next release. Off the top of my head, I can only think about graphics:

* Make a proper series of body parts for the player character;
* Make decent looking tilesets
* Make backgrounds
* Add an effect to hits that land
* Add a death animation for the bat, as right now, it just disappears

I could also use some extra female groans, moans and grunts to use with the sex animations, that'll require some time looking for free sounds around the 'web.

On another note, the face of the kobold in the mating press animation is something that I definitely want and will rework, but as is, it serves it purpose, so it'll remain for some time.
papel: (Default)
After, what, 2 months?, the very first release of the game is now available!

https://parallelpapel.itch.io/bravesirknight

If you find any bugs, be sure to comment here or at the itch page above. Have fun!

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