* Finished the first princess' reward animation, cowgirl riding;
** An anal variant will have to wait, as it seems Godot has a bug when you try to apply masks (textures with a "subtract" material blend) to stuff that's above Z level 1, it just shows a fully black shape.
* Added a gallery version of the stage exit, it plays the animation when you reach it;
** You can also change the princess' skin color in this gallery mode view, though it will only apply once you restart the animation;
**It does have a UI bug, if you pause the game, mouse clicks don't register on the pause menu. Keyboard still works for up/down and confirm buttons. Still trying to figure out how to fix this. It's not the Z index, I've even set the pause menu's Z index to 20, non relative, and it still doesn't capture mouse input properly. Moving the nodes around fixed it, leaving the player node as the last one makes the menu work again. I *really* hate how Godot doesn't offer an easy way to define GUI input handling order.
Tomorrow I'll probably add some details to the kobolds' large animations, mostly scales on their bodies, and see if I can fit an option to change between anal only -> vaginal only -> random hole sex animations
** An anal variant will have to wait, as it seems Godot has a bug when you try to apply masks (textures with a "subtract" material blend) to stuff that's above Z level 1, it just shows a fully black shape.
* Added a gallery version of the stage exit, it plays the animation when you reach it;
** You can also change the princess' skin color in this gallery mode view, though it will only apply once you restart the animation;
**
Tomorrow I'll probably add some details to the kobolds' large animations, mostly scales on their bodies, and see if I can fit an option to change between anal only -> vaginal only -> random hole sex animations