Had some time to work on the game on the last few days, still nothing on the art side, though.
* Android version (APK) will be available with Release 4. If the device is not compatible with OpenGL3, the game will either instantly crash or stay stuck in a black screen.
* Added mobile control buttons. This was extremely easy, thanks to Godot having a TouchScreenButton node which does all the heavy lifting of emulating a specific Action key being pressed
* Added sliding bars under Graphics Option for touch controls' opacity and size
* For Android and Web, all menu windows will appear larger, which should make it easier to tap some buttons
* Moved Princess related configurations to the Customization tab of Options
* Made the Exit button only appear if the game is not being played on a browser, in order to avoid people "crashing" the game while playing straight from itch
* The problems with jump height and FPS should be fixed
* Android version (APK) will be available with Release 4. If the device is not compatible with OpenGL3, the game will either instantly crash or stay stuck in a black screen.
* Added mobile control buttons. This was extremely easy, thanks to Godot having a TouchScreenButton node which does all the heavy lifting of emulating a specific Action key being pressed
* Added sliding bars under Graphics Option for touch controls' opacity and size
* For Android and Web, all menu windows will appear larger, which should make it easier to tap some buttons
* Moved Princess related configurations to the Customization tab of Options
* Made the Exit button only appear if the game is not being played on a browser, in order to avoid people "crashing" the game while playing straight from itch
* The problems with jump height and FPS should be fixed