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Despite what I've said in my previous post, I've actually began transferring the player textures to the Transform nodes. As a safeguard, I haven't deleted anything that is currently present and already working. Thus far, changing the textures of the player's facial features and bodypart colors is working perfectly. Also, instead of normal Arrays pointing to the textures, I've made new Dictionary variables. This means I no longer have to use a "match" functionality, which reduces written code a bit.
Further work is aligning them with the bones, checking if all animations are working fine, then finally remove old texture nodes and references to them in the code.

Should've spent time drawing parts for the princess, but did nothing. Blergh.

Today was also interesting because I've caught wind of Unity's extremely asshole announcement, where they want to charge 20 cents PER INSTALLATION from every developer that manages to break a threshold of 200k lifetime installs and 200k dollars revenue in 12 months. Oh, that'll apply to already released titles, if they broke the minimum requirement, they'll be charged starting Jan 1st 2024. I sure feel glad I've never got around learning it, the bloat was unbearable. I've spent a significant amount time today discussing the matter around Lemmy. If I had a boss, he'd be yelling at me for being unproductive. As I'm my own boss in this project, I say "count that as R&D time"
- Unity's blog detailing the idea - https://blog.unity.com/news/plan-pricing-and-packaging-updates
- Some of the backlash - https://www.eurogamer.net/unity-backtracks-slightly-on-plans-to-charge-developers-for-game-installs

With what I have right now, I could probably work on another game idea I've had for a while, that involves lot of sex, a more straightforward "catch and rape" type of game. Future idea, not gonna work on it anytime soon, gotta finish the current one first.

On a smaller note, I had shit sleep last night and need to buy some anti allergics. Hopefully I'll have a better night tonight

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