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Didn't do much today, worked on the design of stages 2 and 3, mostly. They're all a mess, visually speaking, but they have enough stuff in them to work as actual stages. Nothing to write home about. Stage 2 is more vertical and Stage 3 has two "paths", one that should be faster, but way more dangerous, and another, safer (no pits of instadeath), but slower. You can probably speedrun it all in a bit under 3 minutes.


I hope to get to fixing some graphics tomorrow, I think a v1 pre-alpha-demo-beta-early-access-preview will arrive before the month's over. Dunno if it's because I've been working on it for a month now, but it's not feeling -fun- to play. It's very barebones, maybe future spices (power ups, sex animations, general polish, etc) can make it more interesting? Gonna worry about that -after- an initial release and I get some player feedback.

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