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* Added several sounds all over (player attack, enemy attack, being hit, touching the floor), now it feels more like a game instead of a hastily put together demo. Still needs music.
* Drew a different piece for the "on fours" big animation
* Drew a new undercock to be used with the big animations. Still needs the balls

One thing that slowed my sound progress a lot was my HDD failing (turns out I didn't migrate to my other computer) coupled with me insisting on using OggVorbis instead of MP3 for the sound. Converting the files takes much longer than it should because of the fucking hard drive. Hell, even moving the converted pieces into my project's folders stuck for a whole damn minute on 98%, just because.

Also, despite me talking about consistency, the sounds thus far are not exactly consistent. They're serviceable, but one could easily tell that something sounds kinda off here or there. A full release right now weighs 86MB. Not bad, considering the executable alone is 68MB.

Adding sound also made me find some small but annoying bugs with how my animations change. If the player gets hit while running, the sound won't play. Took me some 40 minutes to figure out the problem within the code, as I have redundancy when changing animations from there and forgot about one of the functions.

Tomorrow I might get to work on the big animations: save the separate parts, bone and animate them.

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